Sure, it is compelling to think that video games have no real-life value, especially for aspies, who desire long solitude. They enable an aspie to escape from the world around them and enter virtual realities that do not test their development in various ways. Thus, video games do not embrace significant personal or professional growth. However, aspies and their families can leverage some not-so-obvious benefits from limited video game time, rather than playing them for either countless hours or no hours whatsoever. Here are some of the greatest subtle benefits:
Aspies can learn about the various aspects of storytelling using a video games’ entertainment value to remain interested in the big picture.
From the general plot to the narrative arc, to the specific rhetorical techniques that game developers use in each game, the aspie can learn to connect the dots in a grand scheme. As they play the game one action leads to another. This kind of learning is best mainly because the aspie brain best processes one thing at a time in a chronological, fact-oriented sequence.
Video games challenge aspies to think strategically to accomplish goals.
One may find that an aspie who is addicted to their video games completes the game 100% within a matter of days, or shorter. Not only that, they remember every detail about the game. However, this remarkable knowledge did not come without making a few mistakes and starting over.
Amateur players do not progress through every level or location in each game smoothly the first or even the first several times around. They learn by understanding their choke points; the points where they inevitably go wrong, as well as anything they missed. This trial-and-error mindset attributes to all kinds of “real world” situations and serves as a more appropriate substitute to fear of moving forward or pursuing a professional endeavor.
Increasing difficulty on video games enables aspies to think critically in order to develop emotional intelligence.
Difficult situations require difficult actions, even in the virtual world. In the case of younger aspies, video games can serve as a means to develop emotional intelligence. It can make a child go from a complainer to a decisive, empowered strategist.
Frankly, however, this scenario is unlikely to take place without a little reflection on the part of the aspie and their family. More specifically, parents could (and should) take the opportunity to not only set reasonable limits with the aspie, but to also inquire about what exactly the aspie takes from game playing. Afterwards, the parent can then persuade the aspie to attribute this constructive process to various situations, such as the aspie’s typical situations at school. This thought-provoking technique fosters mature growth and the taking of adult-level responsibility.
Games with stories allow aspies to think in an abstract, rather than an always-concrete manner.